Which of the following is true about $z$-buffer algorithm?
A is definitely not true Z-buffer is not depth sort it is depth buffer . Painters algorithm is called depth sort or priority algorithm
B is true in Z-buffer algo total number of objects can be arbitrary large . it is only limited by computer memory
C is not true objects are not compared only depth value is comapred
D is not true z-buffer is initialize to zero the depth of back clipping plane
screen(frame buffer is initialized to background color)
hence ans is B refer
https://books.google.co.in/books?id=-4ngT05gmAQC&pg=PA671&lpg=PA671&dq=comparisons+of+objects+is+done+in+z-buffer+algorithm&source=bl&ots=QXMndZkxra&sig=HcfsOws81klvkm2oBVbv7hMXzrg&hl=en&sa=X&ved=0ahUKEwiDk7Kdh4bRAhUGSY8KHf-gAjUQ6AEIRTAH#v=onepage&q=comparisons%20of%20objects%20is%20done%20in%20z-buffer%20algorithm&f=false
Answer : It is a depth Sort algorithm .I don't know much about it .So i can't tell you the details .You can refer it if you want to learn more about it.
Reference :: http://www.tutorialspoint.com/computer_graphics/visible_surface_detection.htm
Answer is D).
z buffer is a depth buffer algorithm in which it is initialized to background colour at the start .
It is used for hidden surface elimination.
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